Storyboard
1 – Goal: Delve into how Gen-Z students generally feel about VR gaming, and whether or not they are interested in VR as both technology, and its future
2 – Audience: For adults interested in tech and gaming, as well as older generations that may want to see what younger people are interested in
3 – Core Information: VR headsets are now widespread and sold at retail stores, and the announcement of Mark Zuckerberg’s “Metaverse”, a social networking service that will utilize virtual spaces
Media/Shot list
11 scenes of B-Roll footage, outdoor shots and BestBuy interiors/exteriors
Five people interviewed, one BestBuy employee and four TRU students
Pictures of VR history from the internet
Videos of VR game trailers, as well as Meta (formerly Facebook) and the Metaverse
Media Log
0:00 – 0:15: B-roll footage introduction, with interview clip of BestBuy employee over introductory dialogue
0:15 -0:35: B-roll footage of BestBuy gaming products and interview clip of student 1
0:35 – 0:50: Use internet images of old VR models, then with B-roll footage of BestBuy, and interview clip of student 1
0:50 – 1:15: B-roll footage of VR gamers, and interview clip of student 2
1:15 – 1:25: Gameplay footage of VR games over the story
1:25 – 1:40: Interview clip of student 3
1:40 – 1:50: Footage of Metaverse over the story
1:50 – 2:10: Final interview clips form student 2 and 4, and closing words
Video